GameHandshakeRequest (0xA301)
This packet is sent by the client after they have disconnected from the login server and chosen to connect to a game server from the server list. This serves as a way for the client to identify itself via it’s user_uid
and identity
fields, and as such allows the game server to retrieve the relevant encryption keys.
Payload
Data type | Name | Description |
---|---|---|
u32 | user_uid | The id of the user account, that was provided to the client by the login server. |
i128 | identity | The random identity value assigned to the client. |