GameHandshakeRequest (0xA301)

This packet is sent by the client after they have disconnected from the login server and chosen to connect to a game server from the server list. This serves as a way for the client to identify itself via it’s user_uid and identity fields, and as such allows the game server to retrieve the relevant encryption keys.

Payload

Data type Name Description
u32 user_uid The id of the user account, that was provided to the client by the login server.
i128 identity The random identity value assigned to the client.